Electrolux · Art Direction · UI · 2024

Electrolux.

A brand system that already worked (navy ground, cyan accent, technical line iconography) and a brief that asked for more dynamism without leaving home. The deliverable wasn't a redesign. It was a map of the directions the system could hold.

Visit electrolux.com ↗
Electrolux smart home design system, component sheet
Project at a glance

The pertinent details, what was built, what shipped, what it took.

01 Client

Electrolux

Art direction and UI design for Electrolux’s digital product experience. Premium appliance brand, enterprise-scale design system. Built with MadPow.

electrolux.com ↗
02 Year 2024
03 Status Shipped Project closed out
04 Role

Art Director · UI Designer (4-person team at MadPow)

05 Deliverables
  • UI designs
  • Art direction
  • Creative assets
06 Disciplines
  • Art direction
  • UI design
01

The Premise

More dynamism. Stay inside the brand. Show the room, not just one corner of it.

MadPow brought me in to develop UI concept work for Electrolux's smart-home appliance interface. The system was already built (component library, color logic, type ramp, iconography) and it was working. The brief wasn't to fix it. The brief was to find more movement inside what already existed without breaking what was already true.

The deliverable on paper was four UI concepts. The deliverable in practice was something more useful: a small library of directions Electrolux could test, validate, A/B against each other, and pull from later. Four legible options beats one polished pitch every time. A team can defend a choice when it's chosen against alternatives. They can't defend a choice that arrived alone.

02

The System I Was Given

Deep navy ground. Electric cyan as the single accent. Line-drawn appliance iconography (oven, washer, fridge) reduced to outline geometry. Status cards, sliders, primary/secondary actions, mode selectors, temperature dials, toggles, a timer, a three-up tab nav. The whole interaction surface as one component sheet, sized and ranked.

Electrolux design system, component sheet The kit · navy + cyan + line iconography

This is the kit. The job was to pull from it, not replace it.

× Electrolux system, full size
03

Four Concepts

Four directions, each one pulling on a different lever the brand already had permission to pull. None of them invent new components, they re-tune the ones that already shipped. Read each one as a hypothesis: what happens if Electrolux talks like this?

01

Light & Open

Inverted ground · amber + cyan
Concept 01, Light & Open

The system flipped from dark to light. Components keep their geometry but live on a white field, with navy borders carrying the line work. A second accent enters, warm amber, pairing against the original cyan as a secondary hierarchy color. Status reads quieter; structure reads louder.

The hypothesis: Electrolux can run an editorial-clean surface without losing its technical signal. Useful in marketing contexts, store kiosks, or anywhere the appliance is sold instead of operated.

02

Confident & Direct

Same palette · louder voice
Concept 02, Confident & Direct

Same navy, same cyan, intensified. Components stand on uniform borders instead of mixing solid and outline. The PRIMARY button gets a full cyan block; the SECONDARY recedes. Type sits one weight heavier. The white temperature/program cards keep their pop but the rest of the screen calms down so they earn it.

The hypothesis: the existing brand language is right; it just needed less hesitation. This is the version that says the same thing at lower volume and somehow gets heard better.

03

Lifestyle & Warm

Photographic content · orange action
Concept 03, Lifestyle & Warm

The system meets a person. Photographic content slots into the program cards, the laundry pile inside Normal, instead of staying in line-icon abstraction. CTA color shifts from cyan to a warm orange (TRY AGAIN, OK). The ground softens to a pale gray. Components keep their shape; the content inside them changes register entirely.

The hypothesis: the smart-home interface doesn't have to look like a control panel. It can look like the laundry it's about to wash.

04

Soft & Tactile

Pastel pills · physical feel
Concept 04, Soft & Tactile

The most divergent of the four. White ground. Components rebuilt as soft pastel pills (pale blue, pale orange, light gray) with rounded corners and slight shadows that read as physical. The On/Off control becomes a pair of tactile knobs. Iconography drops into a softer gray. Cyan exits almost entirely.

The hypothesis: a friendlier, more consumer-grade voice for Electrolux's lower-tech surfaces, the part of the line that lives on a kitchen counter and gets used by everyone, not just the spec-sheet reader.

04

What Held Across All Four

The reason four concepts can sit next to each other and still read as the same brand is that the system never moved. The components, the information hierarchy, and the icon library carried across every direction. What flexed was tone, ground, accent, type weight, button shape, photographic vs illustrative.

1 component library · same parts, four arrangements
4 testable directions · A/B-ready, not pitch decks
2+2 accent levers · cyan + amber, orange, pastel pairings
0 new components added · the system did the work

That's the actual finding. The Electrolux system is wider than the way it was being used. Same bones, four legible voices, and the team can pick the right one for the right surface instead of forcing one tone to do every job.

05

Range, Not Just Direction

A team that has four directions can A/B test, validate, and pick. A team that has one direction can only hope.

4 UI concepts · each rooted in a different facet of the system
A/B testable variants · built for validation, not just review
1 brand system · mapped to its tonal range
CD creative direction · with MadPow + Electrolux

Concept work earns its keep when it stops being decoration and starts being decision support. Four directions next to each other is what lets a brand team A/B test surfaces against real users, defend choices to leadership with options on the table, and grow a single system into a flexible voice without burning it down to start over.

That's what this was. Not four mockups. Four moves on a board, for a brand that already knew its game and needed the next play mapped before it called it.

Ready to create something amazing?